Using port probing techniques, we have benchmarked our affected friend to have an average round-trip time of USA->Finland connection is serving bandwidth faster than this Valve proxy server located nearby in Sweden. Taking as the authority of which ports it communicates via, both the PC and Steam ports are configured to be open on the host, no NAT or firewall blocks in between, and we have explicitly verified that both of our friends can access all of these ports directly, both over TCP and UDP channels. I have a public registered domain with 1000Mbit/sec down and 250Mbit/sec up bandwidth, and a static IP address from which I am hosting our games. We have been debugging this issue a little bit, and it looks like to be some kind of issue with Stellaris network join architecture. However, we are struggling to play the game due to extremely slow multiplayer game join (> 15 minutes to join the game) and very slow game speed, where one of the players stalls behind (their name shows up red in the top-right network indicator) and the game crawls forward. We have recently been playing Stellaris with a group of three players.
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